Unique management tool on the market for students to collaboratively develop their creativity and project management, teachers to easily: organize and supervise work teams, evaluate projects, and Institutions to organize and operate high-quality virtual or hybrid events of Entrepreneurship, Innovation, Sciences, Robotics, etc.
Management tool for:
Collaborative development of Creativity with the exclusive Connectivism module
Collaborative development of Projects based on predetermined, configurable, and editable methodologies and processes
Enabling teachers to easily control and monitor their students' projects in real-time
Standardized project evaluation based on pre-defined rubrics
Virtual or hybrid events such as Entrepreneurship, Innovation, and Invention Fairs
Determination of work teams based on multiple intelligences
Con módulos únicos en el mercado:
A collaborative tool for managing creative processes based on Ken Robinson's Creativity principles and the new learning theory called Connectivism. Asynchronous brainstorming sessions are conducted to allow innovators to determine if their ideas can be turned into feasible projects. It facilitates the generation, analysis, refinement, and viability of ideas.
It is a collaborative virtual space for fostering and developing CREATIVITY.
In real-time, team members construct a connectivism map with nodes that integrate relevant information from their research. This information can include notes, images, voice messages, videos.
The nodes are key elements or concepts that are interconnected and form an information structure to support decision-making regarding whether or not to pursue a project.
Connectivism
A collaborative work tool where innovators plan, organize, and develop projects based on predefined methodologies and processes that can be edited. It generates exportable automatic documentation based on the progress of development. It contributes to better planning, organization, operation, and control of a project.
Students will learn how to develop projects by working in teams, applying methodologies and processes used in the professional world.
Project Management
A module that facilitates organizing, operating, and evaluating events such as Robotics Tournaments, science fair projects, innovation, and entrepreneurship.
Event Management
A module that promotes the development of educational ecosystems, with relevant information on successful projects at the campus level and on mentors and benefactors of projects, whether Innovation or Entrepreneurship.
Ecosystems
Examining multiple intelligences determines whether the student has the profile of leader, scientist, technologist, inventor, or entrepreneur for the integration of multidisciplinary development teams.
Multiple Intelligences
Module for project evaluation based on predetermined rubrics and a model that qualifies knowledge, skills, and performance. It allows a project to be evaluated by several judges.
Evaluation and Judging
Innovation Academy
More than 50 lessons with more than 1,000 activities for learning Methodologies, Processes, Laws, Theories, and concepts of great importance for the development of projects. It contains 5 strategic thematic axes: Sciences, Technologies 4.0, Invention, Entrepreneurship, and Innovation.
Content Authoring
Allows the import of courses from other SCORM-compliant platforms. With didactic sequences and functionalities for collaborative activities.
1
Teachers
They guide, monitor, and evaluate projects very efficiently
2
Students
They develop their creativity collaboratively and their ability to self-manage projects with methodologies and processes
3
Managers
They monitor and analyze information for decision-making